2010 - 2011


Master project

This small game environment was made for my master project. The environment features an old building with some props. The characters were rigged and animated in Blender.

Warforged

This character was made for my master project. I used Maya and Zbrush to create him. The final sculpt was converted into a game mesh. I applied color, specular, ambient occlusion, emmisive and normals maps.

Lizard Folk

This character is part of my master project. He was made using Maya and Zbrush. The final sculpt was made into a game mesh consisting of 3400 polys. Then I extracted normal maps, specular maps and color maps.

Various

These sculpts were made as small experiments. They also allowed me to gain knowledge about the anatomy of humans. All were made with Zbrush.

2009 - 2010


Oroborus

This was a concept designed for a mobile game. As Timmy, it was your task to save and resque the friendly moblins from certain doom. The game is placed in an underground environment and features elemental enemies. The player could take control over elements like earth and water.

2008 - 2009


Monsters Inc

For this assignment we had to create and design a creature that would fit into the movie "Monsters Inc". I chose to do a lizard creature in red and orange colours. The concept was made into a base mesh and sculpted in Zbrush. Here, the normal maps and colour maps were extracted.

Hero/Sidekick/Evil Concept

This was my first assignment for "Game and Digital Design". We had to design a hero, sidekick or evil character. My concept was a cartoony evil character. He uses chemical warfare to fight the good guys. Made with Zbrush.